We support two different mouse control schemes. See the Camera Controls entry in the manual.
Mesh Color Mode:
- Group Color: each face group is given a different color
- Vertex Color: if vertices have colors, interpolate these colors over the triangles
- Constant Color: render the whole model in one color
Mesh Normal Mode:
This mode determines how smooth the model appears when rendered on screen.
- Vertex Normals: vertices are assigned normals based on the average normal of neighbouring faces. This usually results in the smoothest look.
- Face Normals: each triangle’s individual normal is used while rendering that triangle
- Group Normals: similar to vertex normals, but only triangles in the same group contribute to the average normal computation
Enable Basic Rendering: enable this setting only if you are having problems viewing the scene. This mode turns off some more advanced rendering features of newer graphics hardware.
Reset Camera on Scene Change: if checked, that camera returns to default position when a new file is loaded or imported.
Enable Anti-Aliased Rendering: enable this if your viewport looks pixelated or "jaggy".
Show Object Browser: see the manual entry for Object Browser.
We currently support English and Japanese. You must restart Meshmixer for language change to take effect.
See the manual entry on file importing/exporting for details on these settings.
Controls some of Meshmixer’s automatic behaviour when importing models into the scene.
Always Append / Replace / Ask: when importing an object, you can always append the object to the scene, or always delete the current scene and replace it, or you can have Meshmixer prompt you to choose each time.
Always Scale / Don’t Scale / Ask: when importing objects into an existing scene, Meshmixer can attempt to correct the scale of the imported model if it detects that it is much larger or smaller than the current scene.